Author: Lucas
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Bonner Orc Take 2, Zbrush Summit
I went to see the Warcraft movie recently, and was pleasantly surprised. Duncan Jones can make a good movie out of inferior Orcs! The best Orcs, of course, are Paul Bonner/Rackham Orcs. I decided to go back and polish up my sculpt of an Orc head from way back when I first learned Zbrush. In…
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The Mechanist
One more image from Fallout 4 – The Mechanist from the first DLC: Automatron.
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Some Art, For Once
Do people still write blogs? No, they don’t. But, until I get around to making an Artstation account, this will do for the moment. Fallout 4 shipped in November and that was pretty cool. Sadly I don’t really have the freedom to post a bunch of work I did for that game, but if you…
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Good ol’ Teal and Orange
I wrote this as a reply to somebody in a forum recently and I thought it was worth re-posting here. The OP was asking about why we always see the same color palettes – Teal&Orange and Brown – over and over again. Here’s what I replied: The reason a lot of movies are color graded…
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The Complexity Wall
There is a complexity wall you hit during development. Even if you are on a small team, there is a point early in development where the complexity of the game makes it too cumbersome to add new systems. Either there are too many systems already there, or too much content built on those systems. What…