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Another Orc Bust, WIP

My first sculpt in about 3 years, the same subject as my last sculpt, but this time Paul Bonner style (still WIP):

Orc Bust

And an update:

Orc Bust

Designing The Warhammer Online UI

After spending two years as the Lead Concept Artist on Warhammer Online, I was asked to take over the UI design. It was about 6 months before we planned to release the game, we had completed the bulk of the concept art for the game, and Michael Phillippi was ready to step up as the new Lead Concept Artist.

We needed to do a ground up redesign of the UI in 6 months (it turned out to be more than 8). The UI for an MMO like WAR is a huge piece of the game, almost like an OS for the game. Beyond the HUD (which is very complex in itself) it has maps, chat, mail, a social network, maybe 50 windows total. . . basically everything you would find on Xbox Live and more.

The reason I enjoyed this gig was because I had the opportunity to come up with original features. One that made it into the game was the Open Party system. Players in WAR can see a list of groups sorted by distance, and just join up with them in one click. This makes playing WAR’s open RvR gameplay much simpler because you can find people nearby who are playing the way you want to play, be it fighting other players or fighting monsters.

I think there is a lot more we could have done with this system, and there are arguments to be made that it actually reduces community stickyness in the long term, but I think it’s a huge improvement over the old LFG standard, and a step in the right direction. This kind of functionality is a big interest of mine going forward – how do we take players playing cooperatively and help them form longer-term connections? Are open guilds the next logical step?

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Warhammer Online Concept Art

I found some more pieces that I thought would go well on the site here. These were done between 2005 and 2007.

Max Payne

I’m not a fan of the new look that was recently revealed. Without going back and looking at any of the old games, I did this sketch (less than an hour).

War General

This was a painting for Dominance War 4, an art competition for game artists. I’ve been so busy with UI, that this is the first painting I’ve done in a few months.