I worked on Starfield for around 6 years. I was the Lead Character Artist for the project until my departure from Bethesda Game Studios, working primarily on the customizable character system and layered material system. Near the beginning of the project I also took some time building up the studio’s 3D scanning pipeline. All of these projects meant I spent less time on concept art than I had in the past, but I still contributed some design work to the game.