Personal Work

Most of my non-professional work in the past five years has been focused on building gameplay in the Unreal engine. I worked several jobs using Unreal after leaving Bethesda, but sadly none of that work will ever see the light of day.

The artwork below is mostly from earlier in my career.

Stylized Player Cosmetic Design – Mecha Pilot
A ‘speed sculpt’ in Blender, from a sphere to this render in a few hours.
2 hour concept sculpt done in Zbrush
Orc bust in the style of Paul Bonner. This one has been 3D printed a few times.

Some illustrations from 10+ years ago: