This was a painting for Dominance War 4, an art competition for game artists. I’ve been so busy with UI, that this is the first painting I’ve done in a few months.
Author: Lucas
Game Design Nuggets
Default, TextI posted these on a forum recently. I can’t claim them as original thought, but I have found them to be my most useful heuristics in filtering game design ideas:
Everything Rests on the Core Loop
Sometimes called the “game mechanic” or the “30 seconds of fun,” the core loop is the series of actions the player will perform over and over again in the heart of gameplay. The core loop of Gears of War might be: 1) Encounter bad guys and take cover 2) Move to a good attack position 3) Kill the bad guys using a selection of your weapons 4) Re-arm and move on.
The smeXbox
Default, TextI found this sketch on my hard drive. It’s about a year old, but I still believe we will see a lot of the ideas come to fruition in the *next* generation of game consoles.
The basic idea is that the momentum from successes like the Wii and the social games market will focus the device down to a casual, cheap box. It will be like a Wii that runs Xbox Live and has all the great content available on the web (like what XBL has done with netflix). Then, the hardcore crowd can go and buy a plug-in bit that will kick it up a notch and let it run Gears of War 5 in 1080p. The hardcore market has proven in this generation that they don’t mind a fragmented, multiple SKU console with the 360 and PS3.
Pressure from quasi-open devices like the iPhone, open platforms like Facebook, and digital distribution of games in places like Steam will push things in this direction. Somebody is going to realize that if they open up their console and go against the traditional Nintendo model (tight grip on the content, complex certification), they can win. The manufacturer of this box should profit from hardware sales, but also from owning the marketplace. They can take it away from Wal Mart and Gamestop, and I believe they will try.
Books
Default, TextI always enjoy a chance to look over a list of recommended books and add a few to my amazon wishlist. So, I thought it would be a good idea to look over at my favorites on the bookshelf and write a list for the site here.
These are the top three (or 6, depending on how you look at it) books that I’ve returned to after I’ve finished them, and the books with the most to offer to a game artist:
Underneath It All
Art, DefaultThis is my entry to Conceptart.org’s Last Man Standing 3 competition, round one. The topic is “Underneath it all.”