Latest

Game Logos

The first one is for a would-be game of mine called Starfunk. It’s a space opera with a strong infusion of modern music and a visual style of psychedelic color mixed with retro sci-fi illustration. I hope to do some concept work for this universe someday. (click the logo to enlarge)

Read the rest of this page »

City Arch

A sci-fi piece for fun.

City Arch

Orc Bust – Finished

I wrapped this baby up with 2 days left on my 30 day Zbrush free trial. Polypainted and rendered in Zbrush. I’m not decided yet on whether or not to get a 3D print of it.

Orc BustOrc Bust

Star Wars Uncut – My Clips

Watch the trailer first to understand what this is:

Star Wars: Uncut Trailer from Casey Pugh on Vimeo.

Then watch the original of the clip I remade:

http://www.starwarsuncut.com/#/scene/428

And here is my version:

Star Wars Uncut – Scene 428 from Lucas Hardi on Vimeo.

This was so much fun to make. I did it in a few lunch hours, I didn’t stop to change something if it was crappy looking, and I worked as furiously fast as I could. It was probably 3-4 hours start to finish. I know it looks like crap, but that’s kind of the idea with Star Wars: Uncut – having fun and rediscovering your love of Star Wars.

Nick LaMartina here at Mythic did the audio, which I think makes the whole thing work.

UPDATE:

A second clip. This one was not as much fun as the first to make (and not as successful), but still good practice for embracing the spirit of prototypes. I’m hoping this “quick and dirty” spirit will spill over into my game dev. We often learn a lot more about what works and what doesn’t by doing. Once again, Nick went above and beyond with the audio.

Star Wars Uncut – Scene 206 from Lucas Hardi on Vimeo.

Another Orc Bust, WIP

My first sculpt in about 3 years, the same subject as my last sculpt, but this time Paul Bonner style (still WIP):

Orc Bust

And an update:

Orc Bust