So, I’m starting this site up primarily as a new place to put my portfolio, but I also hope that I’ll find the words to say a few things about the game industry. To get things started, I’m going to post a few images here. More can be found in the gallery link above.
This is Roland, a character from Stephen King’s Dark Tower books. I made him in my spare time over about 6 months, although I probably only worked about 2 hours a week on average. I did a high poly model in Max and Zbrush, and textured in Photoshop. All of the shots are real-time using J.I. Styles’ Max Viewport Soft Skin shader. The shader notably lacks any kind of shadowing.







No Comments to “An Introduction”
Please Wait
Leave a Reply