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	<title>lucas.hardi.org</title>
	<link>http://lucas.hardi.org</link>
	<description>Portfolio and Game Dev Blog</description>
	<lastBuildDate>Tue, 29 Jun 2010 21:43:34 +0000</lastBuildDate>
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	<item>
		<title>New Model &#8211; Hazardous Environment Suit</title>
		<description><![CDATA[A bit of hard surface practice plus a chance to use Zbrush for something not bumpy and lumpy. This character is a high ranking official of some sort, out in the bad areas in a suit fit for hot, cold, bad air, and whatever else may show up.]]></description>
		<link>http://lucas.hardi.org/?p=157</link>
			</item>
	<item>
		<title>Game Logos</title>
		<description><![CDATA[The first one is for a would-be game of mine called Starfunk. It&#8217;s a space opera with a strong infusion of modern music and a visual style of psychedelic color mixed with retro sci-fi illustration. I hope to do some concept work for this universe someday. (click the logo to enlarge) The papercraft style treatment is ripped [...]]]></description>
		<link>http://lucas.hardi.org/?p=143</link>
			</item>
	<item>
		<title>City Arch</title>
		<description><![CDATA[Just a sci-fi piece for fun. It&#8217;s something of a city made of tower-of-babel style mounds of architecture, strung together with massive bridges, themselves also civilized.]]></description>
		<link>http://lucas.hardi.org/?p=131</link>
			</item>
	<item>
		<title>Orc Bust &#8211; FINISHED</title>
		<description><![CDATA[I wrapped this baby up with 2 days left on my 30 day Zbrush free trial. Polypainted and rendered in Zbrush. I&#8217;m not decided yet on whether or not to get a 3D print of it.]]></description>
		<link>http://lucas.hardi.org/?p=115</link>
			</item>
	<item>
		<title>Star Wars Uncut &#8211; My Clips</title>
		<description><![CDATA[Watch the trailer first to understand what this is: Star Wars: Uncut Trailer from Casey Pugh on Vimeo. Then watch the original of the clip I remade: http://www.starwarsuncut.com/#/scene/428 And here is my version: Star Wars Uncut &#8211; Scene 428 from Lucas Hardi on Vimeo. This was so much fun to make. I did it in [...]]]></description>
		<link>http://lucas.hardi.org/?p=91</link>
			</item>
	<item>
		<title>Another Orc Bust, WIP</title>
		<description><![CDATA[My first sculpt in about 3 years, the same subject as my last sculpt, but this time Paul Bonner style (still WIP): And an update:]]></description>
		<link>http://lucas.hardi.org/?p=64</link>
			</item>
	<item>
		<title>Designing The Warhammer Online UI</title>
		<description><![CDATA[After spending two years as the Lead Concept Artist on Warhammer Online, I was asked to take over the UI design. It was about 6 months before we planned to release the game, we had completed the bulk of the concept art for the game, and Michael Phillippi was ready to step up as the [...]]]></description>
		<link>http://lucas.hardi.org/?p=54</link>
			</item>
	<item>
		<title>Warhammer Online Concept Art</title>
		<description><![CDATA[I found some more pieces that I thought would go well on the site here. These were done between 2005 and 2007.]]></description>
		<link>http://lucas.hardi.org/?p=47</link>
			</item>
	<item>
		<title>Max Payne</title>
		<description><![CDATA[I&#8217;m not a fan of the new look that was recently revealed. Without going back and looking at any of the old games, I did this sketch. (less than an hour)]]></description>
		<link>http://lucas.hardi.org/?p=43</link>
			</item>
	<item>
		<title>War General</title>
		<description><![CDATA[This was a painting for Dominance War 4, an art competition for game artists. I&#8217;ve been so busy with UI, that this is the first painting I&#8217;ve done in a few months.]]></description>
		<link>http://lucas.hardi.org/?p=37</link>
			</item>
	<item>
		<title>Game Design Nuggets</title>
		<description><![CDATA[I posted these on a forum recently. I can&#8217;t claim them as original thought, but I have found them to be my most useful heuristics in filtering game design ideas: Everything Rests on the Core Loop Sometimes called the &#8220;game mechanic&#8221; or the &#8220;30 seconds of fun,&#8221; the core loop is the series of actions [...]]]></description>
		<link>http://lucas.hardi.org/?p=20</link>
			</item>
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		<title>The smeXbox</title>
		<description><![CDATA[I found this sketch on my hard drive. It&#8217;s about a year old, but I still believe we will see a lot of the ideas come to fruition in the *next* generation of game consoles. The basic idea is that the momentum from successes like the Wii and the social games market will focus the [...]]]></description>
		<link>http://lucas.hardi.org/?p=19</link>
			</item>
	<item>
		<title>Books</title>
		<description><![CDATA[I always enjoy a chance to look over a list of recommended books and add a few to my amazon wishlist. So, I thought it would be a good idea to look over at my favorites on the bookshelf and write a list for the site here. These are the top three (or 6, depending [...]]]></description>
		<link>http://lucas.hardi.org/?p=18</link>
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		<title>Underneath It All</title>
		<description><![CDATA[This is my entry to Conceptart.org&#8217;s &#8220;Last Man Standing 3&#8243; competition, round one. The topic is &#8220;Underneath it all.&#8221;]]></description>
		<link>http://lucas.hardi.org/?p=17</link>
			</item>
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		<title>Goblin Heads</title>
		<description><![CDATA[Just some sketches :)]]></description>
		<link>http://lucas.hardi.org/?p=16</link>
			</item>
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		<title>Stylization in Game Art</title>
		<description><![CDATA[I recently gave a short talk on Photoshop Custom Brushes here at EA Mythic (I might post about that another time). I started off talking about stylization and ended up rambling for quite a while. I think the subject is big enough to deserve a post. What I&#8217;m going to say here has been said [...]]]></description>
		<link>http://lucas.hardi.org/?p=15</link>
			</item>
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		<title>More WAR: Chaos Tower</title>
		<description><![CDATA[]]></description>
		<link>http://lucas.hardi.org/?p=14</link>
			</item>
	<item>
		<title>Work In Progress Orc</title>
		<description><![CDATA[I&#8217;m thinking about trying to get a 3D printout of this guy after he&#8217;s done. I&#8217;m just starting on the armor.]]></description>
		<link>http://lucas.hardi.org/?p=13</link>
			</item>
	<item>
		<title>Rat Ogre</title>
		<description><![CDATA[Another Warhammer Online character &#8211; a Rat Ogre.]]></description>
		<link>http://lucas.hardi.org/?p=11</link>
			</item>
	<item>
		<title>Environment Artists vs. Character Artists</title>
		<description><![CDATA[It&#8217;s the most common division of labor amongst game artists today. In my experience, there is a distinct skill imbalance in favor of character artists.  They&#8217;re what students and hobbyists almost always are, and so the best artists get to choose to keep working on characters. The best of the rest get to do something [...]]]></description>
		<link>http://lucas.hardi.org/?p=10</link>
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