Archive for the 'Text' Category



Designing The Warhammer Online UI

After spending two years as the Lead Concept Artist on Warhammer Online, I was asked to take over the UI design. It was about 6 months before we planned to release the game, we had completed the bulk of the concept art for the game, and Michael Phillippi was ready to step up as the [...]

Game Design Nuggets

I posted these on a forum recently. I can’t claim them as original thought, but I have found them to be my most useful heuristics in filtering game design ideas: Everything Rests on the Core Loop Sometimes called the “game mechanic” or the “30 seconds of fun,” the core loop is the series of actions [...]

The smeXbox

I found this sketch on my hard drive. It’s about a year old, but I still believe we will see a lot of the ideas come to fruition in the *next* generation of game consoles. The basic idea is that the momentum from successes like the Wii and the social games market will focus the [...]

Books

I always enjoy a chance to look over a list of recommended books and add a few to my amazon wishlist. So, I thought it would be a good idea to look over at my favorites on the bookshelf and write a list for the site here. These are the top three (or 6, depending [...]

Stylization in Game Art

I recently gave a short talk on Photoshop Custom Brushes here at EA Mythic (I might post about that another time). I started off talking about stylization and ended up rambling for quite a while. I think the subject is big enough to deserve a post. What I’m going to say here has been said [...]

It’s the most common division of labor amongst game artists today. In my experience, there is a distinct skill imbalance in favor of character artists.  They’re what students and hobbyists almost always are, and so the best artists get to choose to keep working on characters. The best of the rest get to do something [...]

I Had Big Hopes for Steam

I still have big hopes for Steam, but I think we will have to wait a few years to see all of the great changes it can bring to the industry. I saw a future where developers get more creative control about what kinds of games to make and when to ship them. I envisioned [...]

An Introduction

So, I’m starting this site up primarily as a new place to put my portfolio, but I also hope that I’ll find the words to say a few things about the game industry. To get things started, I’m going to post a few images here. More can be found in the gallery link above. This [...]