An Introduction

So, I’m starting this site up primarily as a new place to put my portfolio, but I also hope that I’ll find the words to say a few things about the game industry. To get things started, I’m going to post a few images here. More can be found in the gallery link above.

This is Roland, a character from Stephen King’s Dark Tower books. I made him in my spare time over about 6 months, although I probably only worked about 2 hours a week on average (~50 hours total). I did a high poly model in Max and Zbrush, and textured in Photoshop. All of the shots are real-time using J.I. Styles’ Max Viewport Soft Skin shader. The shader notably lacks any kind of shadowing.

Edgeloops were cut into the lowpoly model in order to have visible creasing in the facial expressions

All shots of this character are screengrabs of the Max viewport using a realtime shader.

The shots would look a lot better if the shader included self-shadowing

Roland from Stephen King’s Dark Tower books.

High poly model. Max and Zbrush – 80% complete.

High poly model. Max and Zbrush – 80% complete.

Head texture flats.

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